

Skaven tend to rely on units of 10 or more for many of their units, they’re largely cheap and have a lot of below average attacks. Giant Rats, Packmasters, Rat Ogors, Clanrats, and Plague MonksĬredit: Pendulin Army Abilities Strength in Numbersįor every 10 models in a unit, gain an extra inch on your attack (maxing out at +3″). Protect your heroes – Tons of ways to protect your (incredibly) vulnerable heroes between bodyguard rules and faction traits to retreat mean you’ll always have a way to escape danger.Didn’t fix what wasn’t broken – The fixes here are very deliberate and targeted, fun and fluffy rules have been maintained while a few of the more onerous ones were cleaned up.Most units have had their warscrolls given a sizable glow up, making them stronger than before. The problem is even if you rolled well they tended to still underperform. Stronger Warscrolls – Skaven were built on the idea that they were a faction of weak units that could luck their way into rolling hot.


It’s likely no two lists will ever be the same. The new subfaction system – Eschewing the traditional defined subfaction of other books, Skaven can mix and match traits to suit the taste of the player.Now everything is in a much clearer to understand format. Complete reorganization of battleline – The absolutely nightmarish “Battleline if” from the old book has been scrapped.

